Monday, December 12, 2016

The Art of the Transition: the Films of Kon Satoshi

When you think of tactics for storytelling in animation, you don’t usually think of the transitions. In reality, the transitions used to flow through the film can add a new dimension to the story being told. Transitions can be used in many creative ways to tell the audience more about the story that you are trying to show them. A good example of this is the hidden imagery that film director Kon Satoshi put into every film that he created in his career. Kon put care into his work, and considered his use of animation more powerful than if he used live-action. He took advantage of designing every frame to cut out unnecessary images and put as much information into his films as he possibly could.


The background wipes away while the character
remains static
Many of the transitions that Kon uses in his films are based on camera and editing transitions used in live-action films. There are 5 basic types of transitions: Cut, Wipe, Dissolve, Fade, and Iris. A cut is when the film jumps directly from one scene to another, with no frames in between. Cuts are the most basic kinds of transitions, and are the most common. This also means that there are many different kinds of cuts as well, but I will go into more details about them later in the blossay. Wipes are transitions where the first scene moves across the screen, revealing the second scene behind it and “wiping” across the screen. These are also fairly common transitions, especially in Kon’s films. Kon would disguise his wipes by using an object or character moving across the screen as the edge of the wipe. Dissolves are similar to cuts, but instead of immediately transitioning between the two frames, they instead slowly fade from one scene to the next. Fades are essentially the same as dissolves, but they transition either to or from a solid color. Fades to and from black are the most popular ways to begin and end films, with fades to and from white coming in a close second. The final type of transition is the iris. This kind of transition involves a solid color border closes in on a singular point, usually in the middle of the screen or on the face of a character. It is a more old-fashioned transition and not often seen in modern films. Despite this, Kon Satoshi was able to effectively use an iris, but also found creative ways to use every other kind of transition on this list throughout his career as an animator and director.

Kon spent the early years of his career working on other creator’s anime. His first work in the world of anime was on the animated film Roujin Z where he was an animator and layout artist. He moved on to working as a supervisor for Oshii Mamoru’s popular film, Patlabor 2: The Movie, a classic we are all familiar with. He continued on with work on a few short films. Before moving on to directing his own work, he scripted and co-produced the fifth episode of the original video animation JoJo’s Bizarre Adventure in 1993. After taking a short break, Kon returned to anime in 1997 to start working on his directing debut that this class will also be familiar with, Perfect Blue

As you all know, Perfect Blue is the story of Mima Kirigoe, a pop idol who decides to retire from music and become an actress. It blurs the line between her public and private lives, confusing the viewers and leaving them trying to piece together small bits of information to make sense of what they see as even Mima begins to wonder what is real in her life. Perfect Blue was a big for Kon’s career. Not only was it the first film that he directed, it was also the first film that he produced with Madhouse, a company that would go on to produce every feature film that Kon would direct in his career. Seeing how Perfect Blue was Kon’s first film, it’s not surprising that there aren’t quite as many notable transitions in the film. He had only just begun directing his own films, and was perfecting his artful use of transitions. Although he has not mastered the art yet, there are many transitions that do really show that he was thinking about the concept. Around 22:50, we see a partial match cut hidden by cameras flashing, the transition is used to highlight the disorientation that Mima feels having all the cameras in her face. The next transition I thought was well done was around 26:44. Mima gets into an elevator to see a newspaper clipping about one of her aggressors being hurt. She looks out of the elevator as the doors begin to close and sees one of her fans. Kon uses a match cut to zoom in on the fan Mima is looking at to see him deviously smiling as the doors close in a two-fold wipe. This set of transitions is seemingly trying to tell the audience that this fan is the one that attacked the aggressor, but it also shows how he carefully plans out his actions. He knew that Mima would get into the elevator and see the newspaper clipping, so he positioned himself outside the elevator so that she would see him, as opposed to just handing her the clipping directly. This scene is later mimicked when we watch a murder, assumedly committed by the same fan. A scriptwriter for the television series Mima stars on is in a parking garage when he hears far off music being played. When the elevator arrives, he is greeted by a boombox which is the source of the music. The film then cuts to the same elevator on a different floor. As the elevator doors open, we see the dead body of the script writer and hear the same music. This second scene is so similar to the first that it clearly is trying to allude to the fact that they are similar without telling the the audience outright.
The otaku watches as the doors slowly close

After Perfect Blue, Kon wanted to adapt the novel Paprika, written by Tsutsui Yasutaka, but his plans were stalled by troubles with Perfect Blue’s distribution company going bankrupt. In 2002, Kon was finally able to release his next work, Millennium Actress. This film centers on a retired actress named Chiyoko telling the story of her career as an actress to a pair of men who are creating a documentary of her life. As she begins to tell her story, it becomes so immersive that the men find themselves actually living her stories as if they were scenes in a movie. Many of the transitions in Millennium Actress are match cuts. A match cut is a type of cut where the two scenes have visual similarities, allowing the audience to understand a similarity in the two scenes, or to use a single similarity to highlight the differences between the scenes. At 1:06:17, there is a fairly long montage of the main character, Chiyoko, running to meet an old friend. Kon uses scenes of her running during every part of her career to emphasize the theme that she has been constantly looking for her friend for her entire life. The montage ends with her finding his easel set up in front of an empty valley, right after cutting from a matching scene of her on the moon while acting in her final movie. Kon is trying to show the audience that after all her time searching, she is still alone. The end of her career as an actress searching for her friend matches up perfectly with the end of her actual search for her friend. Another kind of match cut that Kon used in Millennium Actress is in a scene where Chiyoko trips from one movie to another. In the first, she is running down a dirt path when suddenly she trips over a chain. We expect to see this scene continue and reveal the reason for the chain being there, but instead, we jump to a new scene, where Chiyoko falls to the ground and immediately begins acting for the new scene. This sequence acts as a seamless transition between the two points in Chiyoko’s life, telling the audience that at this point in her film career, she is starting to feel like every movie that she does is the same.

Following Millennium Actress, Kon strayed from the standard formats he had become famous for.  Kon’s next film was titled Tokyo Godfathers, a story about three homeless persons and a baby. Tokyo Godfathers is in my opinion the black sheep of Kon’s films, as it doesn’t focus on a blur between realities, and has very few transitions of note. It does have a really good story about homelessness and how fortune occurs in odd ways, which more than makes up for the parts it lacks. Both of the transitions I really took note of in Tokyo Godfathers were match cuts. The first one was at 20:45 where a character points out a cemetery, and the scene jumps to a similar frame inside the cemetery, showing that the characters went to the cemetery without actually showing their entire journey. The second has a similar function where it starts with a frame showing to towers off in the distance, and dissolves to another view with the towers in the same place, but the city around them different, once again showing that the characters have traveled through the city, but without directly showing the audience their journey to save frames and time.

After studying his work for this assignment, I'm now tempted
to go watch all of this show
After Tokyo Godfathers, Kon directed the 13-episode series Paranoia Agent, straying away from his typical feature-length film format. Unlike Tokyo Godfathers, Paranoia Agent does look at the blending of imagination and reality, but I will not be analyzing it for this blossay. I would like to note however, that it has been said that the series was created from many of the ideas that Kon felt didn’t fit into any of his other projects.


This is a zoom, followed by a match cut
to almost create a whole new transition!

Finally, in 2006, Kon released his last feature-length film, Paprika. Paprika was all about a new form of psychotherapy that uses a type of lucid dreaming to diagnose patients. Throughout the film, the boundaries between the real and dream worlds begin to fade, making the audience struggle to follow along with which world the characters are in at any point in the film. While watching Paprika I saw more artistic transitions than any other film Kon had directed. This makes sense, seeing how it is the last feature-length film he finished before he died. One that I think most emphasizes the themes of Paprika are the multiple dream sequences throughout the film. Just about every one of them has Kon’s favorite match cuts and wipes, as well as an iris in one of them. The abundant use of transitions in these short sequences are meant to emulate real dreams, where we think about something and it immediately happens. We don’t dream about moving from one place to the next, it just happens. Another common transition Kon used in Paprika is using a shot of glare on a window or a bright light in a doorway to fade to white and signal to the audience that something has changed. The first time it happens, the main character Chiba Atsuko is moving into the world of dreams. There are not many other signs that she has done so, making the fade even more powerful once you realize what it signifies. One last transition that fascinated me during the film were two pseudo-iris transitions. The first is the one in the dream sequence, where Paprika jumps out of a shirt. The border of the shirt moves towards the viewer, imitating an iris transition, then Paprika jumps, and Kon perfectly times a match cut to give the illusion of Paprika jumping out of the shirt. The next use is actually a reverse-iris. Around 41:05, we see detective Konakawa Toshimi falling in his dream. As he plummets, the “camera” zooms out to a movie theatre, where Paprika watches the detective’s dream play out. The edges of the film screen act as an iris to the first scene, but are quickly shown to be part of the following scene.
The sunlight becomes a fade to white

As I’ve explained my project to people over the past few weeks, I’ve talked about one thing that I really like about Kon’s films. The way he progresses his stories flows nicely. There are no boring parts in any of his films, and you never feel like the story is taking unnecessary time. All of the transitions are active, with all the wipes and cuts from one movement to another, Kon’s films are alive. This is a perfect example of how careful use of transitions can improve film and animation. Another way that transitions improve Kon’s films are in the subconscious messages and images that Kon is able to hide in them. An example of this can be seen in Perfect Blue around 45:50. In this scene, we see Mima’s old idol group CHAM! performing in front of a crowd without her. The two strike a pose at the end of their song, and the way the camera is positioned we see space between the two of them. The scene then dissolves to Mima, positioned directly between the other two. This transition sends a message to the audience that Mima misses being a part of CHAM! and is not enjoying her life after leaving the group. All of Kon’s films have these kinds of messages, and the transitions add a new dimension to the film, paving the way for future directors to follow in the art of transitioning.


Sources:

Primary
http://watchcartoonsonline.eu/watch-tokyo-godfathers-2003-full-movie-in-english/

Secondary

Saturday, November 12, 2016

Otaku No Blossay

I hope that I can reach the word count on this, as I have not had a very otaku-filled life. It all started a long time ago when I was eight years old. I was very interested in video games, and for Christmas my parents got me a Gameboy and a copy of Pokemon FireRed. This started my interest and appreciation of Pokemon as a franchise. I watched a lot of the anime on Saturdays, as well as played the games and bought all kinds of toys related to the series. This interest in Pokemon was really the only otaku aspect of my life for a long time, and it wasn’t even that otaku.
Sadly, all pictures of the actual cosplay
were lost to the annals of Facebook servers
so this is the best I can do. Imagine a yellow
tshirt, and a white tshirt cut to look like the
spikes around it's neck. Then imagine a hat
that one of my very talented friends made
that even had ears! I looked amazing.
This changed a lot late in middle school. At the time I had made friends with other people who liked Pokemon at my school, and while they were much more otaku than I was, I still only really talked to them about Pokemon, and wasn’t interested in any of the other anime they would talk about. Then one day, they told me about a nearby convention they were going to, and how they were doing a Pokemon-themed group cosplay. They told me that one of their group members had quit on them, and they asked if I wanted to fill the space. It was a fairly simple cosplay as you can see by the provided picture, and I really enjoyed the convention (It was the first one I ever went to). After that, I continued to go to the convention with the group, but I never cosplayed again. I had fun, and met a lot more friends and even found new anime and other franchises that I was interested in. I was mostly interested in series that were tied to video games, but there were a few others that I found and enjoyed. Around the end of high school, I was hanging out with the group less, and due to the timing of the convention, I haven’t been able to go since I started college, so I haven’t done anything otaku since I arrived in Collegeville, that is, until this class.

I do not consider myself a weeaboo, as I really don’t get too involved in anime, I simply watch it, play games related to it if they interest me, and have gone to conventions (mostly for the social aspect) I wouldn’t even really consider myself an otaku, as I am only interested in a few series, and don’t tend to own anime or manga, but rather have rented manga from libraries, and streamed what anime I can over the internet. I don’t ever involve myself on discussion boards or chat rooms. I think the only reason I got involved with otaku culture is because of my love for Pokemon as a child, which was much more based on the games than the anime. While I did watch the anime for a time, I got bored with it quickly and soon moved on and didn’t watch it much, starting right around the time I got to middle school. I don’t have any stories about my family judging me, especially because it didn’t really take over my life, my parents were encouraging when I first tried it, but didn’t need to worry that it would ever get out of hand.

Another embarrassing anecdote I can share is that the group at the time was doing a lot of cosplay music videos, and I was slightly interested in film-making and photography, so they asked if I could help them film a video. I’ll let everyone make fun of me for something that I was really only camera-man for. It was quite fun walking around the town I grew up in with my friends who were all in quite elaborate costumes, and filming all of these scenes, though the production value of the thing is quite low seeing how we were all in early high school at the time.

I do like anime, and I appreciate it in much the same way as other forms of film and TV. I’m usually less interested in the story and plot and more interested in how the filmmaker of director uses different kinds of technology to intrigue the viewer and enhance the story. I like to look at how things transition or the pacing of the story and why the director chooses to do those things. I really enjoy how this class requires analytical thought as opposed to pejorative comment because I often don’t get very pejorative about the story anyway. I try to let the visuals lead me along, and sometimes like to see what themes get emphasized to tell the story.

Friday, October 14, 2016

First Blossay: Mazinger Z ep. 1 "The Birth of Miraculous Robot"

Dr. Hell holding the Bardos Wand.
                Which. in the English subtitles, it is referred to as a "crabstick"
The Mecha genre of anime consists of many series. It seems that just about every major studio has gotten in on the craze. One of the series that Toei animation put out in 1972 was Mazinger Z. It was based on a manga by Go Nagai and was brought to TV by director Tomoharu Katsumata. The series tells the story of Kabuto Koji, a rebellious teen with an attitude who must pilot the Demon Z (Mazinger Z) a mecha created by his grandfather. It ran for 2 years and 92 episodes. The first of the episodes was titled “The Birth of the Miraculous Robot”. In the first episode, we learn
the backstories of many of the characters. We are introduced to the villains of the series, Dr. Hell and his first lieutenant Baron Ashura. Dr. Hell commands an army of Mechanical Beasts with the power of the Barbos Wand , a Magical staff that allows them dominion over all the robots in the Mechanical army. We also see Kabuto Juzu (Koji’s grandfather) has just discovered Super Alloy Z, an extremely durable metal created from Japanium, a new element that Dr. Kabuto discovered in the base of Mount Fuji. In the end of the first episode, Dr. Kabuto is killed by Ashura, and Koji runs off in the Demon Z to stop them from destroying Japan.

Baron Ashura, the half-man half woman.
This episode has many conventions of a mecha anime introduction. We meet an evil villain who is shown trying to take over the world. Dr. Hell’s name is a clear reference to the Christian underworld, and the demons that live there, which is interesting since Dr. Hell creates his own minions. As for Ashura, I was unable to find a reference in their name, but they are an extremely interesting and progressive character for the time that the series is from. Baron Ashura’s origins are not discussed in the first episode, however, according to a Mazinger Z wiki page about the character, “he/she was originally a separate man and woman who fell in love.” The relationship was not allowed, and the two lovers were buried alive together. The tomb that held them collapsed, destroying half of each body, and they were found by Dr. Hell who had them sewn back together so they could work as his loyal minion. As a typical loyal minion, Ashura will do anything to repay Dr. Hell for saving their life. They are constantly trying to stop Kabuto Koji from saving the world, but are rarely successful, and when they are, they are not successful for long. The truly interesting part of their character is the fact that they are for all intents and purposes a non-binary character. Although they are two people made into one, the two halves work simultaneously. Having a character like this in a popular TV show can effectively help to normalize this kind of character to young children. The acceptance that despite who they are they can still play a major role in the series was extremely progressive at the time.
Sayaka confronts Koji after the out of control
               Devil Z almost kills his brother
Another similarity to the other mecha anime that we watched in class was Kabuto Koji himself. As the male main character of the series, you saw that he is a bit arrogant and full of himself, similarly to the main character of Macross, Hikaru. Another theme that Mazinger Z has in common with Macross, but differs from many other mecha anime, is that Koji is unable to control Demon Z at first. He decides the best course of action is to press random buttons on the console until something happens, and ends up sending the Giant robot into a sort of rampage mode where it begins to chase after Kabuto Shiro. Both shows squash the idea that a character can just pick up the controls to a large robot and instantly know how to control it. In the end of Mazinger Z, we are introduced to a character named Sayaka, who commands a more feminine looking mech. She gets the Demon Z to calm down before it has a chance to kill Shiro. It seems a bit obvious even from her first appearance, but Sayaka eventually becomes Koji’s girlfriend. Unlike the love interest in Macross, Sayaka seems much more capable, in fact, where Minmay Lynn from Macross is a damsel in distress, Sayaka turns this idea on its head by using her expertise piloting a mech to save Koji.

Like many other series from this time and genre, Mazinger Z shares many conventions with the hundreds of other series simply trying to make money off the popularity of the mecha genre at the time. It caters to the young boys that the genre is most popular with using action packed fight scenes, a relatable main character, and a villain that the hero can always foil.  However, like many of the better series at this time, it also tries to push the genre and use the studio’s previously established popularity to take risks with its story. Most of these progressive ideas were thought up by the creator of the manga, but the studio decided that it could take a chance and use their influence to showcase these ideas.

Sources:

https://en.wikipedia.org/wiki/Mazinger_Z
http://mazinger.wikia.com/wiki/Main_Page